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Old Nov 08, 2007, 01:00 AM // 01:00   #1
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Default Need A Tombs Build For A Fire Elementalist/Monk

I've tried Tombs Of Primeval Kings a couple of times now but that's only because I've been lucky enough to get into a party.

Most people won't take me because they say my build isn't good enough. But the thing is, I've done fine in tombs the few times I went before although that could have just been because I was in a good party.

So basically I'm looking for either a build where people will let me join their party or a build that will allow me to solo the tombs. I only have Prophecies at the moment aswell. Anyway, here's my build at the moment:

Fire Magic - 12
Energy Storage - 12

[skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]immolate[/skill][skill]searing heat[/skill][skill]meteor shower[/skill][skill]lava font[/skill][skill]phoenix[/skill][skill]resurrection signet[/skill]

The only Elite skills I have avilable at the moment are:

[skill]lightning surge[/skill][skill]thunderclap[/skill][skill]mark of protection[/skill][skill]shield of regeneration[/skill][skill]mist form[/skill]

So as I said, I'd really appreciate some help regarding this as I want to do tombs more often either with a party that will take me, with henchmen or solo.

Thanks.
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Old Nov 08, 2007, 03:25 AM // 03:25   #2
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You need to get an elite in the attribute you're using. If you only have Prophecies, you won't want a fire elite, you'll want elemental attunement. It's not that much farther in the game.

Then pick up Rodgort's Invocation. Dual attune + Rodgort's will bring joy to your life.

I'd swap out Meteor Shower (overrated) and Phoenix (not really useful except in melee range, which is not where you want to be in tombs), and you can probably ditch lava font for fireball, or dump a few points in earth for ward against melee.

Searing Heat is not bad, Immolate is marginal. And by the way, with the /mo secondary, why not pack a hard rez?

Last edited by Vexed; Nov 08, 2007 at 03:31 AM // 03:31..
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Old Nov 08, 2007, 04:18 AM // 04:18   #3
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Quote:
Originally Posted by Vexed
You need to get an elite in the attribute you're using. If you only have Prophecies, you won't want a fire elite, you'll want elemental attunement. It's not that much farther in the game.

Then pick up Rodgort's Invocation. Dual attune + Rodgort's will bring joy to your life.

I'd swap out Meteor Shower (overrated) and Phoenix (not really useful except in melee range, which is not where you want to be in tombs), and you can probably ditch lava font for fireball, or dump a few points in earth for ward against melee.

Searing Heat is not bad, Immolate is marginal. And by the way, with the /mo secondary, why not pack a hard rez?
What about Mind Burn? That's a decent fire elite I can get in Prophecies. I only used meteor shower because everybody is praising how good it is etc, but tbh I don't particularly like it as it tastes too long to cast & recharge + takes a lot of energy & causes exhaustion.

What do you mean by HARD REZ by the way? I always hear people saying it, but never ask what it means. Does it just mean a rez I can use more than once, such as restore life or rebirth?

Thanks a lot.
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Old Nov 08, 2007, 04:25 AM // 04:25   #4
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Quote:
Originally Posted by Pure Trex
What about Mind Burn? That's a decent fire elite I can get in Prophecies.
Decent but not great. the spammability of it will have the exhaustion piling up quickly.

Quote:
Originally Posted by Pure Trex
I only used meteor shower because everybody is praising how good it is etc, but tbh I don't particularly like it as it tastes too long to cast & recharge + takes a lot of energy & causes exhaustion.
Exactly why most decent players take it off their bar after a couple of passes. The masses don't always know what they're talking about. If you must use it, cast it under Glyph of Sacrifice.

Quote:
Originally Posted by Pure Trex
What do you mean by HARD REZ by the way? I always hear people saying it, but never ask what it means. Does it just mean a rez I can use more than once, such as restore life or rebirth?
Yes. This is doubly important in tombs because if memory serves, there are no morale boosts to recharge it until you advance to the next area.

With prophecies only, your hard rez choices are severely limited, and Rebirth is probably your best option in case of a party near-wipe - just please don't cast it during battle =P

Last edited by Vexed; Nov 08, 2007 at 04:28 AM // 04:28..
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Old Nov 08, 2007, 04:36 AM // 04:36   #5
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Quote:
Originally Posted by Vexed
Decent but not great. the spammability of it will have the exhaustion piling up quickly.


Exactly why most decent players take it off their bar after a couple of passes. The masses don't always know what they're talking about. If you must use it, cast it under Glyph of Sacrifice.



Yes. This is doubly important in tombs because if memory serves, there are no morale boosts to recharge it until you advance to the next area.

With prophecies only, your hard rez choices are severely limited, and Rebirth is probably your best option in case of a party near-wipe - just please don't cast it during battle =P
Yeah I see what you mean about the spammability of mind burn causing a lot of exhaustion. I didn't know it caused exhaustion but double checked when you mentioned it. What would you recommend I use instead of meteor shower? I can't imagine you'll ask me to put in firestorm but that's the only similar spell I can think of to replace meteor shower.

Thanks again for replying so fast.
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Old Nov 08, 2007, 04:51 AM // 04:51   #6
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Rodgort's Invocation instead of meteor shower, like I said above.

The bar I'd build would look something like:

Fire Attunement
Elemental Attunement
Rodgort's Invocation
Fireball
Searing Heat
Rez (Rebirth)
Optional (Probably Glyph of Lesser Energy, too good to pass up)
Optional (Probably Ward Against Melee)

That build would keep you slinging pain for a long time and is not all that bad despite being Prophecies only.

With the options being Ward Against Melee, Mark of Rodgort (especially if you're using a fire staff/wand), maybe Heal Party, maybe Eruption (costs a ton but elemental attunement helps, but the mass blind is great), hell, maybe Remove Hex or something if you want to help the monks out.

Firestorm is a passable skill for NORMAL MODE ONLY, though there are better skills, and you'll already be putting out some serious hurt between Rodgort's and Searing Heat, so I'd skip it. (The AoE on Firestorm is pitiful, by the way, Heat and RI cover much more area.)

And you don't really need Aura of Restoration in a group unless you're just using it as a cover enchant - the healing is not substantial enough for a primary heal and is a waste if you're not taking damage (which you shouldn't be).

Last edited by Vexed; Nov 08, 2007 at 05:00 AM // 05:00..
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Old Nov 08, 2007, 12:55 PM // 12:55   #7
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I'm gonna quote me from another thread...
Quote:
Originally Posted by Me
Meteor Shower is baed, but for Prophecies only... there's really not much worthwhile to put on your bar. And the cast time isn't a problem, anyone with an iota of sense uses Glyph of Sacrifice with it.

Anyho, Prophecies only...
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]fireball[/skill][skill]rodgort's invocation[/skill][skill]arcane echo[/skill][skill]ward against melee[/skill][skill]resurrection signet[/skill]

12+1+1~3 Fire Magic
10+1 Earth Magic
8+1 Energy Storage

As much as I hate Aura, it's a given for Dual Attunes... you start to fail if your attunes go - you really need that cover enchantment.
Anyho, attune up, Arcane Echo on Invocation, throwing out Fireballs in between.
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Old Nov 08, 2007, 12:58 PM // 12:58   #8
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go cap
[skill]Glyph Of Renewal[/skill]
and spam [skill]meteor shower[/skill]

glyph is on perdition rock

Last edited by John Panda; Nov 08, 2007 at 01:01 PM // 13:01..
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Old Nov 08, 2007, 01:09 PM // 13:09   #9
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Quote:
Originally Posted by John Panda
go cap
[skill]Glyph Of Renewal[/skill]
and spam [skill]meteor shower[/skill]

glyph is on perdition rock
Or, y'know, don't.
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Old Nov 08, 2007, 02:25 PM // 14:25   #10
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Renewal Nuker /Dual Attunement Rodgort Spam are both pretty good with the buffs to GoR and Rodgorts Invo. Of course if you have NF, there are plenty of better fire elites to bring (Mind Blast, SF, etc.)

the problem with Dual Attunement in Tombs is the Finger of Chaos skill alot of its enemies hold (at least the grasps). That effect allos them to strip enchantments PLUS don't forget the mesmer spawns with even more enchant removal. Dual attunement nuker is more for areas with little to no enchant removals and def. not for Tombs.

I dun know why Vex has a problem with MS, its probably one of the best Fire skills in the game for PvE. There is a reason why people insist it being on a fire bar. If your tank isnt stupid and groups the enemies correcty, MS is basically a complete shutdown of enemy mobs for the duration of its effect. It does constant knockdown and decent damage. Bascially, I'm saying bring it cause exhaustion with this skill isnt a big deal if you arent stupid about its use (IE using MS on one caster or to kill spirit).
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Old Nov 08, 2007, 03:00 PM // 15:00   #11
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It's not that it's a patently bad skill, but the drawbacks do not make it worthwhile. The casting time is horrendous for a nuke, to get around that you need glyph of sacrifice. The recharge is also terrible, you can use it at best once per fight unless you use glyph of renewal. But then you're casting a 5 second nuke again. The exhaustion is a non-issue because you can't cast it before the exhaustion from the previous cast is gone.

And to say it's complete shutdown is just not true. The AoE is not that big, and enemies run out of it way more often than any MS aficionado likes to admit (if your PuG knows how to let the tank establish agro this becomes less of an issue, but let's be honest, 95% of PuG's don't).

What's good about it? It causes 3 knockdowns, which is good for shutting down a caster or two if you can catch them in it. Oh, and it looks cool as hell, I will say that. But it just isn't as great as most players that like it make it out to be.
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Old Nov 08, 2007, 05:52 PM // 17:52   #12
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Fire Magic - 12
Energy Storage - 12

Errrr - runes????
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Old Nov 08, 2007, 07:15 PM // 19:15   #13
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If you can affords it Sup fire, sup Vigor, and I use sup energy storage but I also use classic rodgort spam. Minus Glowing Gaze in the Topic makers case.
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Old Nov 08, 2007, 07:35 PM // 19:35   #14
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Why on earth superior energy storage? How is it possibly worth losing 75hp to gain 9 energy when you already have a pool of 80?
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Old Nov 08, 2007, 07:54 PM // 19:54   #15
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I am a little old fashioned when it comes to this. But I use aura and gain 100 health per cast of rodgorts. The life gain I get from that has kept me alive while blowing up things after my healers are dead and my rez is used.
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Old Nov 09, 2007, 11:59 PM // 23:59   #16
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Quote:
Originally Posted by Vexed
Decent but not great. the spammability of it will have the exhaustion piling up quickly.


Exactly why most decent players take it off their bar after a couple of passes. The masses don't always know what they're talking about. If you must use it, cast it under Glyph of Sacrifice.



Yes. This is doubly important in tombs because if memory serves, there are no morale boosts to recharge it until you advance to the next area.

With prophecies only, your hard rez choices are severely limited, and Rebirth is probably your best option in case of a party near-wipe - just please don't cast it during battle =P
Why are people so insistent on hard rezzes? If you don't have Flesh of my Flesh or Resurrection Chant, then take a Resurrection Signet. Because reviving someone with 25% health, 0% energy, and giving yourself a 9 second blackout doesn't really help the group out. A Res Signet puts the person at 100% health and 25% energy, which allows them to function with some degree of efficiency.
If everyone takes Rebirth in case of a party wipe, then there WILL be party wipes. If everyone just takes a Res Signet and resses when someone dies, there will most likely not be party wipes.
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